Blue's Clues Episode Rating Graph
Sep 1996 - Jan 2007
Sep 1996 - Jan 2007
6.9
Browse episode ratings trends for Blue's Clues. Simply click on the interactive rating graph to explore the best and worst of Blue's Clues's 150 episodes.
S6 Ep8
8.2
26th Apr 2004
In this episode, the characters and us have a soccer practice and play Blue's Clues in a unique way. Joe is the coach and provides practical soccer tips about things such as how to avoid bumping into each other and not giving up. We also learn the importance of stretching and of sharing with our teammates. In ""Blue's Room,"" we talk about soccer and have some fun playing a game with Doodle Board.
S6 Ep6
8.1
22nd Mar 2004
This episode features ""playdates,"" special time playing with some of the characters in the Blue's Clues house. We blow on the ""Wheel of Playdates,"" having fun Joe, Blue, Mailbox and Periwinkle (but not necessarily in that order!) In a special skidoo segment, Joe performs a musical number about our friendship with him. Later, viewers play pretend with Blue and her playroom friends in ""Blue's Room.""
S2 Ep14
8.0
19th Apr 1998
When we come in, we find that Blue's ears are droopy and she seems to be very sad. We suggest how we and Steve might be able to help her and then we help some of the other characters as well. We help out a felt friend who's scared of someone in an angry looking mask. We also skiddoo into a picture of Blue's school and find several of the students in ""tough situations."" By thinking about their problems, we're able to recommend the better solution of two choices.
S3 Ep9
7.9
3rd Apr 2000
On a hot summer day, Blue and Steve hold a pool party, with a big list of friends to invite drawn up. We help to find them all to get them invited. We also test our memory skills - first using them to help Mr. Salt, Mrs. Pepper and Paprika to prepare sundaes. Later on, we take part in a Blue Skidoo segment in which we play a matching card game.
S3 Ep21
7.9
29th Nov 1999
It's the holidays in the Blue's Clues neighborhood and we're getting together some great gifts, as well as creating patches for a memory quilt. In the Blue Skiddoo segment, we pick out the perfect gifts for some of Blue's friends. Later, we deliver them and learn all about various holiday traditions. In the process, we also receive several great patches for the quilt.
S1 Ep18
7.9
5th Jan 1997
Blue is afraid of something and it's got her all shaky and nervous. In this episode, we take a look at things that can be scary and find out that by taking a closer look, they may not be so scary at all. We check out shadows with Shovel and Pail, figuring out what they really are. A photo session with Mr. Salt and Mrs. Pepper finds something interesting. It turns out that it can be hard tell what things are up-close and they can even be scary. But by looking carefully, we can identify them. Later, Blue and Steve skidoo together in a haunted house. There, they find Boo, who's terrified of scary noises. We help him to find the source of the noises and he's not so scared anymore.
S3 Ep18
7.8
23rd Oct 2000
Steve came up with a device to use to change the channel on the television without getting up, but when he realizes that there's already such a thing, it spurs him to try and create a unique invention following the slogan of ""try again."" When Mr. Salt and Mrs. Pepper want to eat peanut butter and jelly on bread together, Steve's excited at his solution, only to realize that the ""sandwich"" already exists. We come across Shovel and Pail and play an invention game. We take a look at pictures of inventions and identify the order in which they were invented. Later, we skiddoo into an invention factory, where we take a look at some famous inventions such as a train and a car.
S2 Ep16
7.8
3rd May 1998
In this episode, we get a whole new perspective on things when we look at stuff through things and from various angles. We have fun with a kaleidoscope and mirrors too. We also skidoo into a computer program. There we visit Squirrel Park and help friends to find each other by listening to them describe what they can see from where they are.
S4 Ep21
7.8
22nd Apr 2002
Blue figures out something to do today.
S1 Ep13
7.8
1st Dec 1996
As we come in, Steve thinks that maybe we've grown some and it turns out that Blue's been growing too. As we focus on growing, we learn all about how plants grow. We also find out where they grow when we help some Felt Friends. In addition, an investigation with Shovel and Pail helps us to learn about length and volume.
S2 Ep15
7.8
26th Apr 1998
Today, the characters check out some fun games. Steve tries his hand at juggling and also shows us a neat trick with the letter ""L."" We help out a felt friend to practice the game of tic-tac-toe. Later, we help Shovel, Pail and Blue to play following directions game called ""Mother May I.""
S1 Ep15
7.8
15th Dec 1996
Steve and Blue have been creating newspaper hats. This episode is all about making things. Using patterns, we help Mr. Salt and Mrs. Pepper to make a picture frame. We try to identify things that a couple of our felt friends are making by looking at their shapes. We also skiddoo into a bakery where we help to make a banana cake.
S4 Ep2
7.7
19th Apr 2001
In this episode, we use our imaginations to go on a big adventure. We're in Queen Blue's kindgom and are trying to rescue King Horace, who has been captured by Periwinkle, the Kitten Castle Keeper. We have to think creatively to overcome his magic obstacles. Then, finding our path blocked by a lock, we skidoo into a storybook and must solve a series of riddles to obtain a magic key.
S1 Ep14
7.7
8th Dec 1996
Today, the Blue's Clues characters are playing ""song games"" - acting out and dancing when singing songs. Steve plays the ""Head and Shoulders"" song game, but we have to help him out to remember some of the words to the song. We join Blue and a monkey in the song game ""Two Little Monkeys."" We have to follow along with the monkey, once again helping out Steve, who keeps forgetting parts of the song and ends up singing some very silly things. We play ""If You're Happy and You Know It"" with Tickety Tock and then we skiddoo to a beach, where we find pairings of animals and try to guess which one of them is dancing along to a noise that can be heard on the beach.
S3 Ep16
7.6
2nd Oct 2000
Periwinkle has recently moved into the Blue's Clues house from the city and very much misses his city bird friend, Periwinkle. We help to cheer him up and in the process learn all about the big city. In the Blue Skiddoo segment, we find out about city things and also help out someone to find their friend. Also, when Periwinkle has trouble playing some of the games he always enjoyed at home, we help him to come up with some new twists on the old games.
S6 Ep7
7.6
5th Apr 2004
When Blue and Joe receive an invitation to the fabulous Fairy Tale Ball, we skidoo right along with them into Fairy Tale Land. There, we meet up with and help many well-known fairy tale characters such as Cinderella and Jack. We get everyone on their way and then check out the ball. Later, in ""Blue's Room,"" we pretend that we're putting on our own Fairy Tale Ball and sing a number of songs.
S2 Ep13
7.6
12th Apr 1998
In this episode, the characters are dealing with trying to find things that they've lost. Sometimes it's not easy, but they have a little handy saying in the form of a song to help them, when you lose something --- ""go back, go back, go back to where you were!"" This helps out Steve to find something that he lost and later we help out Shovel and Pail and a kid named Felix after he loses some things when we help to walk him to school.
S2 Ep21
7.6
19th Jul 1998
A hide-and-seek game gets us going as we look for things all throughout the episode. For example, we get calls from Felt Friends to help them find things that they're giving each other and so we use their descriptions to figure it out. Later, we skiddoo into Blue's current favorite story, a book where everything is in Blue. We listen to blues music and try to figure out what Blue's favorite party of the story is.
S3 Ep7
7.5
18th Oct 1999
Blue and Steve have been having fun drawing and we're invited to grab a pencil and a paper and draw along. We get to draw all sorts of neat things and meet Markie the Marker, who has us play a game in which he try to figure out who he's drawing. We look outside the window for something neat to draw and then share our drawing with Steve and he shares his with us. Later, we skiddoo into Chalk World, where Chalk-Girl asks for Steve's help in telling the story of him trying to find the third clue.
S2 Ep3
7.5
21st Sep 1997
In this episode, we explore our senses, from hearing to touch and more. A hunt for a missing wind-up toy under Steve's bed gets us learning about all sorts of sensations, from something prickly, to something very soft. We test a number of senses when trying to find things while playing ""Lights On, Lights Off."" We also skidoo into a computer game where ""sound notes"" provide us with sounds and we figure out what makes those sounds.
S4 Ep17
7.5
29th Mar 2002
We join Steve and Blue who are outside planting Nero, a new plant of theirs. In this episode, we learn all about plants, starting with some of the plants in the backyard of the Blue's Clues house. We help Periwinkle learn about plants and pretend to be plants ourselves. Later, we skidoo into a plant book and learn about the very smart behaviors of some of Blue's favorite plants, such as the Venus Flytrap.
S3 Ep29
7.5
12th Mar 2001
Magenta's owner, Miranda, comes over to the Blue's Clues house to return a book that she borrowed from Steve. She also has a video of Magenta that she wants to watch together with Steve and Blue later. Unfortunately, meeting new people can sometimes cause one to be shy. In this episode, we help some of our friends to feel less shy. We help Shovel to play with Pail's new friend, Sifter. Later, in the Blue Skiddoo segment, we help some Blue's classmates at her school with some things that they're shy about.
S3 Ep23
7.5
13th Nov 2000
When we come in, we find that there's something very different about Steve's clothing - he's wearing a button-down shirt that looks like his normal pants and striped pants that look like his normal shirt. Mr. Salt and Mrs. Pepper explain what opposites are and Steve seems to like the idea. We learn more about opposites when a guy named Bob skiddoos out a picture frame into the Blue's Clues house to deliver something to Steve. His presence often causes things to turn opposite. He has a magic ability that can fix it, but it's up to us to first find the things that are opposite so that we can tell him to fix them. Later, we skiddoo into a book where we help out two sisters that like opposite things to make their favorite places.
S2 Ep4
7.5
28th Sep 1997
Steve and Blue have been doing experiments to see what things sink and float. We find Shovel and Pail and help them out with their experiments with nature. We take a look at things through a magnifying glass and try to guess what they are. In the Blue Skiddoo segment, we meet up with the Sun and learn all about the different planets in our solar system.
S1 Ep3
7.5
22nd Sep 1996
For Mailbox's birthday, there's a special celebration and we're invited to help out. We help decorate the cake for the party by observing patterns. We also skiddoo along with Steve and Blue into a present store. There, we find the perfect present for Mailbox and then help Blue and Steve to find it when it gets lost among a bunch of other presents.
S3 Ep20
7.4
6th Nov 2000
Shovel and Pail find dinosaur footprints in the backyard, leading Shovel to worry that dinosaurs might be lurking in the backyard, despite Pail's assurances that they became extinct millions of years ago. We help to calm Shovel's fears by identifying the real animals that are in the backyard. We have fun with Steve pretending to be dinosaurs, learning, among other things, the difference between meat-eaters and plant-eaters. In the Blue Skidoo segment, we actually head back in time and find out about a number of dinosaurs, from what they looked like to how they behaved.
S4 Ep23
7.4
29th Apr 2002
Steve's brother Joe is over today and we play Blue's Clues to figure out what Blue wants to give Joe as a present. Since it's Joe's first time ever playing Blue's Clues, Steve needs our help teaching him the rules.
S4 Ep19
7.4
15th Apr 2002
In this episode, we explore all sorts of dances. We learn that all sorts of movements can qualify as a dance. In the Blue Skidoo segment, we find out that a person who works to create dances is called a choreographer. We help Steve and Blue to aid the choreographer in performing a new dance of his.
S3 Ep6
7.4
10th Oct 1999
Blue is having a big pajama party, late at night at the Blue's Clues house. We're invited, but what fun is pajama party if you do nothing but sleep? Blue certainly thinks this and so we have all sorts of fun. We help Shovel and Pail to identify animals that stay awake at night. We even pay a visit to outer space to try and answer the deep question of just why it is that we have night.
S2 Ep9
7.4
15th Mar 1998
Today is Blue's birthday, but we've shown up a little early, so we help to set things up. As we get things set up, we notice things that are out of place or missing and help to make things right. We also play party games and help Steve look for presents in a special skiddoo segment. Many guests come and we watch Blue unwrap presents and also receive some celebrity greetings. To learn more about the video bonus segment for this episode, check the Recap section.
S3 Ep19
7.4
30th Oct 2000
There's a play being held at the Blue's Clues house and we're asked to play the cow. As we learn about the play, we find that it still doesn't have an ending. We explore more about how the characters are feeling in the play to get a better understanding of it. We also skiddoo into a collage and talk to the characters themselves to try and get a bead on why things happen the way they do in the play.
S6 Ep5
7.4
15th Mar 2004
Joe, Blue and the rest of the Blue's Clues charaters have been working on a project called Wacky Wild World. It's a craft complete with all sorts of worlds, from a clay desert to a world filled with soap bubbles. Blue skidoos into the project and we're on a grand adventure. After a stiff wind blows away the picture of home we need to return to the Blue's Clues house, we end up on a treasure hunt, searching for magic letters that will help us form a magic word that we can use to get the picture back.
S1 Ep7
7.4
20th Oct 1996
Today we're exploring art in many forms. Steve and Blue enjoy painting and Steve has painted a picture of Blue and Blue's painted a nice outdoor scene. Later, we help her out with painting her wagon when she find that she doesn't have the colors that she wants. We help her out by showing that mixing two colors can make a new color. We also help out a color of felt friends to use shapes to make a sailboat. Later, we skiddoo into a picture of an art museum, where we learn that pictures can tell a story. Unfortunately, the story that the pictures represent isn't in the right order, so we use logic to get all the pictures back in the right place.
S2 Ep2
7.4
14th Sep 1997
Steve and Blue have been building things and so in this episode we explore construction and measurement. We find some popsicle sticks assembling themselves in various shapes and try to figure out what they're creating. We help out Shovel and Pail - first to measure their sand castles and see which is taller and then to even them up. Later, in the Blue Skiddoo segment, we help a friend named Tink who was flung out of her contraption world to get back to where she belongs.
S1 Ep19
7.3
12th Jan 1997
Blue's friend, Magenta is coming over to the Blue's Clues house. As we wait for her and get ready, we help out some of our other friends. We help Shovel and Pail with a game of hide-and-seek in the backyard by following footprints. We help Mr. Salt and Mrs. Pepper create a snack for Magenta and Blue, using the concept of opposites. A Blue Skidoo segment takes us into a felt frame, where we try to help two Felt Friends dress up in costumes.
S1 Ep17
7.3
29th Dec 1996
As we try to figure out Tickety Tock's favorite nursery rhyme, we learn all about rhyming and poetry. We help out Mr. Salt and Mrs. Pepper to pack a special lunch and learn about alliteration - they only want to pack things that start with a ""p"" sound. We learn about analogies when trying to solve a riddle to help some friends pass a tollbooth. Later, in the Blue Skidoo segment, we help a classic nursery rhyme character to finish a rhyming poem.
S2 Ep8
7.3
26th Oct 1997
In this episode, we explore the dreams of the various characters. We also learn that if you try hard enough, sometimes you can change your dream. That way, if you're scared by something, you can make it go away. Additionally, we find out that if you try hard enough, sometimes dreams can come true.
S2 Ep12
7.3
5th Apr 1998
Blue has a special surprise in this episode, but it won't be ready till two o'clock. We spend the time learning more about time itself and helping our friends. We help Tickety Tock learn how to move her hands to indicate times. In a Blue Skidoo segment, we play the ""Race Against Time.""
S3 Ep13
7.3
10th Jul 2000
In this episode, viewers learn all about direction and following maps. To help Steve find Blue, we follow a number of maps. We help out Shovel and Pail in identifying a number of buildings that they could visit to do certain things. Later, we skidoo into a board game and use maps and transportation to reach a gingerbread house.
S3 Ep17
7.3
9th Oct 2000
Silliness have overtaken the Blue's Clues house and Steve is more than happy to participate, by doing funny stuff such as putting a shoe on his ear and his head and trying to make Blue laugh. Side Table Drawer joins in by first giving Steve a potato when he goes to get his notebook. We come across Shovel and Pail, who find that Gopher's popping up all over the backyard, although they're not sure exactly where he's going to show up next. We figure out that he pops up in predictable patterns. Later, we skiddoo into Silly Town. Silly Town's a strange, mixed-up place. Looking around, we find everything from a banana being used as a hammer to a backwards park.
S3 Ep4
7.3
7th Jun 1999
In this episode, we listen carefully to hear all sorts of different sounds. We start out hearing a noise and identify it as wind chimes coming from outside. Later, we use noises to help Shovel + Pail follow a gopher to a neat-sounding stream. Later, we skiddoo into a soundless black-and-white movie to fix it up by adding sound effects to it.
S3 Ep26
7.3
19th Feb 2001
Magenta has been trouble seeing lately and so she goes to the eye doctor to get glasses. Steve and Blue help her out and we get to see how an eye test works. Later, we help her pick out her glasses and also help out when she's a bit shy about wearing them in public.
S2 Ep11
7.3
29th Mar 1998
When it starts raining outside, Steve and Blue aren't upset because they can have lots of fun indoors. In fact, the rain sounds a lot like music. So we take the opportunity to explore all sorts of different music. We find Mr. Salt, Mrs. Pepper and Paprika and help out with their water xylophone. We have fun with Steve tapping out rhythms and we also skiddoo into a farm, where we match up animals based on the songs they're singing.
S7 Ep1
3.5
27th Jul 2006
From the people who bring you VH1's "Behind the Music" this retrospective looks back on ten years of Blue's Clues. The program details the show's secrets to success, the creation of Blue and more. It also features backstage info on Steve (Steven Burns) and Joe (Donovan Patton) and commentary from various celebrities and experts. Viewers receive a look at the early creation of the show, which initially featured a cat known as Mr. Orange. The program also tackles the exit of Steve, along with the various rumors surrounding his departure.
S4 Ep13
4.0
3rd Dec 2001
Blue's friend Green Puppy is over visiting with Blue at the Blue's Clues house and we're all having fun with blocks - Steve and Blue constructing towers with our help and Green Puppy knocking over towers of her own. We learn about concepts such as balance, shapes and as we construct. A Blue Skidoo segment offers a look into architecture. We help an architect to select shapes to build various structures based on blueprints that he's created.
S5 Ep25
4.5
11th Aug 2003
In this episode, we explore numbers, counting and basic arithmetic. We help out to find missing numbers by using counting to figure out where they're hiding. We also skiddoo into a book filled with numbers. There, we help out a couple of different numbers to tell a story and learn addition and subtraction in the process.
S5 Ep31
4.5
22nd Sep 2003
Joe and Blue have been having fun writing labels, labeling all sorts of different things in the Blue's Clues house. We have fun with writing too, as Joe teaches us a trick where we can write a letter in the air using our finger. We find a character named Marky up in the attic and we help him to make labels for a couple of boxes. In the Blue Skidoo segment, Joe finds himself holding a very large paintbrush and a character named Palette shows up and asks us to help her write a word.
S5 Ep32
4.5
23rd Sep 2003
Magenta is taking a trip to the beach and she asks us to look after her house. Fortunately, we're not without help, she's left us a number of written and picture messages to tell us what to do. We help out with things such as feeding her fish and taking out her recycling. We get to find out what more of the inside of her house looks like and even have fun solving the game of Blue's Clues outside.
S5 Ep33
4.5
24th Sep 2003
In this episode, we study body lanuage to learn about feelings. We practice showing feelings with our faces and also trying to identify others feelings based on their faces. A skiddoo segment shows us that we can tell a lot just from shadows. We help to make a play that's acted out entirely using body language.
S5 Ep36
4.5
12th Dec 2003
This episode is all about actions and consequences. By singing ""I did that,"" or ""you did that,"" we learn that by doing certain things, we can cause things to happen or make people feel a certain way. For example, Tickety makes Pail mad when she knocks over his block tower and we find a way to help her out. We also visit Blue's school, where we explore sharing and taking turns.
S5 Ep29
5.0
18th Sep 2003
This episode introduces us to Polka Dots, a small, stuffed green dog-toy of Blue's with pink polka-dots. We also learn more about Joe's stuffed duck, Boris. We play pretend with Slippery, learning that using our imagination and perhaps our own stuffed friend, we can do anything we want to do. Then, we meet Periwinkle's friend, Mr. Plate and visit new places and situations with the two of them.
S5 Ep30
5.0
30th Sep 2002
In this episode, we have fun with the characters making boats and learning more about them. We learn how boats should be constructed and things that will cause them to sink or float. We help all of the characters to make sure that their boats float. Ia Blue Skidoo segment, we visit a beach filled with different types of boats. We help some of them to figure out why they're not moving, or going in circles. Then, we get to take an exciting ride on a speedboat.
S5 Ep28
5.3
17th Sep 2003
Joe and Blue accompany Periwinkle to his first day of preschool. He's a bit nervous to go, but he's okay since we're there with him for his first day. Once he gets there, he finds that he thinks that school is lots of fun. He takes part in activities such as ""circle time"" and ""painting time"" and even gets to feed the pet rabbit, Giggles. When it's time to go home, he likes school so much that he wants to play it as a game back at home.
S5 Ep13
5.6
17th Feb 2003
Joe has invented a brand new game called ""Presto Change-Joe"" and his idea is catching on with the other characters. In this episode, we have fun in taking part in new games, doing things like playing pretend and imitating behaviors. A game of Periwinkle's provides an opportunity for memorization. We also join in a game of Franny felt friend's in a Blue Skidoo segment and act out based on things that are lying around her room.
S5 Ep27
5.7
16th Sep 2003
Today, there's a big neighborhood festival being held in the Blue's Clues neighborhood. Everyone's excited about everything that's happening, although different things excite different characters. Magic is always a mainstay with Periwinkle and he has Joe and Blue play a ""Guess Who"" game and then provides Joe with a festival passport in which he can put stickers to represent the various events he's attended. By playing Shovel's beanbag toss game, we get another sticker, as well as a modeled look of the neighborhood. Matlee the librarian also has a game to play - a storybook game in which we match characters with the stories that they belong in. At the end of it all, the evening is capped off with a beautiful fireworks display.
S5 Ep10
5.9
9th Sep 2002
It's the 100th Blue's Clues Day and everyone in the house has put together a celebration. It's hosted by Mr. Salt and there's a special guest too: Steve, all the way from college. In addition to some singing and finding out some of the favorite Blue's Clues moments from various real kids, we also take a look back at memorable moments from past episodes through a number of montages: Places We've Been Laughs We've Had Things We've Learned Clues We've Found Songs We've Sung We also get a sneak peek at what's coming up in future episodes of the program.
S4 Ep6
6.0
15th Oct 2001
Blue has a new place. Steve and the viewers gather what is new in her place. We also see Paprika's new place.
S5 Ep14
6.0
19th Sep 2003
Blue and her friend Magenta have created a scavenger hunt for us and Joe. We look all over the Blue's Clues house to find things on the list. A visit to the kitchen results in a tasty treat and we find several things on the list. Then, for some special shape-searching, we skidoo along with Blue and Magenta into a shape world.
S5 Ep19
6.0
3rd Mar 2003
Joe and Blue are expecting a surprise guest, so to get ready she and Joe clean Blue's room, with our help in putting things away in the proper places. We also help Blue put away her toys. In the Blue Skidoo segment, we visit Blue's preschool and help Orange Kitten, Green Puppy and Duck put away the toys to get the preschool cleaned up. Back at the Blue's Clues house, we set up an apple juice party for the guest.
S5 Ep21
6.0
5th May 2003
Blue has created ""Blue's Big Band"" and many of the characters, including Joe and ourselves will be playing instruments in the band. We practice with Tickety and later listen to some music that Mr. Salt, Mrs. Pepper and family are creating simply by using an old washboard. We follow along to some of Periwinkle's beats as he plays on the drums. Later, we skiddoo and meet Piano, who guides us through a musical story about a group of piggies.
S5 Ep23
6.0
19th May 2003
Joe and Blue are creating a ""story wall"" - a series of pictures on a wall telling the tale of ""Two Rabbits Who Went to Their Grandma's House."" Their names are Rebecca and Robbie and this episode we learn their story and even help to create it. We consider some of the characters' creations for the story and help them select the right pictures that match the story they want to tell. We even get to skiddoo into the story and watch events as they happen.
S4 Ep14
6.2
15th Feb 2002
Steve is all dressed-up in t-shirt and sport pants as we head out for Blue's Backyard Ballgame Bonanza. It's a fun-filled event containing all sorts of different ballgames. We help out our friends with the games by acting as a coach and telling them how they can make the balls do the things they want. We also have fun with Steve's invisi-ball and later skidoo into a stadium where we assist Steve in making sense of an obstacle course filled with ball challenges.
S4 Ep10
6.3
12th Nov 2001
Steve and Blue are going on a bug-watching expedition and we're invited to come along. We help them to spot many neat bugs and once we've found them, we learn more about them and also theorize about why they do the things that they do. We also skidoo into a big bug book. There, we meet up with Antoinette, a worker ant on the first day at the job.
S5 Ep15
6.3
21st Oct 2002
Blue has created a fun game called Shape Searchers. She pulls out a shape from a bag of hers and we try to find it. In this episode, we search for shapes in all sorts of places, pointing them out as we see them. We also have a Blue Skidoo segment filled with shapes. We meet some shapes and show them how they can combine with other shapes to make various things.
S5 Ep17
6.3
13th Jan 2003
Joe and Blue have been having some fun making neat contraptions. In this episode, we learn about devices such a pulleys and levers as we check out the contraptions the various characters have made. We use our prediction skills to try and figure out what the contraptions do. We also skidoo into a computer contraption game where we help Gilda the builder to complete some unfinished contraptions.
S5 Ep3
6.3
13th May 2002
Steve reveals to everyone in the house that he's going to be going to college and that Joe is going to stay and play with them while he's away. He skiddoos to show everyone what college is like and meanwhile, Joe and the entire gang set up a surprise goodbye party for Steve.
S4 Ep18
6.3
8th Apr 2002
Blue has her own book nook where she's organized her books into sections. We read some of the books and also help out some of the characters to find books that they need to help them out with things. Later, we visit the library, where Marlee the librarian helps Steve to find a book about elephants. We learn about reading, categories, classification, the alphabet and more.
S5 Ep34
6.3
25th Sep 2003
In this episode, we go on a car trip with a lady named Carmen. We learn all about important safety rules for riding in the car. We also learn how to pass time in the car, since sometimes long trips can get boring. We also groove to the music of a famous singer.
S5 Ep35
6.3
29th Sep 2003
This episode is all about observing things carefully to learn more about them. For example, we look carefully at a duck to figure out what it's doing. We play a game called Mystery Box with Shovel, Pail and Gopher. Later, we end up in a parody of a game show where observing things carefully could earn us big prizes... or not.
S7 Ep2
6.3
6th Aug 2006
Viewers are invited to celebrate the tenth anniversary of Blue's Clues as Blue becomes a big sister when she searches for her baby brother. For the first time ever, the characters of Blue's Room are together with many of the characters from the original Blue's Clues. As they gather together for a family party, Blue has a big announcement. She has a baby brother, but she isn't sure who he is. She and Joe skidoo off to Puppyville to find him. There, they learn while there are many puppies there who could be Blue's brother, they'll have to play a special game of Gold Clues (which also includes a golden Notebook and golden Thinking Chair) to find out just who Blue's brother is. As they being their search through the many areas of Puppyville, they meet a small, white puppy named Sprinkles. Sprinkles is young and still has a lot of things to learn --- such as the alphabet and his colors. He finds that each time he learns something new, with our help, he gains a new set of colorful spots.
S2 Ep6
6.3
12th Oct 1997
This episode is all about books, words and letters. Steve himself has A Really Great Book, although we never do get to find out the contents of it. To fit with the theme, various objects are labeled such as the Thinking Chair and even Steve himself. By reading off a grocery list, we help Mr. Salt and Mr. Pepper to due their grocery shopping in order to feed a hungry Paprika. Later, we skiddoo into a storybook and determine the correct order of words to make complete sentences through visual and contextual clue
S3 Ep22
6.4
31st Oct 2000
Today is Blue's Big Costume Party. Everyone is dressed up in all sorts of interesting costumes, but who is dressed up as what? We use our observation skills to figure it out. We also skiddoo into a haunted house and search for the mysterious Oogulah Boogulah. Later, everybody does the costume limbo, finding out just how low they go while dressed up in their costumes.
S5 Ep8
6.4
5th Aug 2002
Today we play store with Joe, helping him to purchase things from shops set up by our various friends. We use measurement and logic to help determine the right things to buy. Things purchased include a hat for Boris the duck and strawberries. A Blue Skidoo segment takes us into a furniture store, where we help characters to purchase new items of furniture to replace the old ones that they have outgrown.
S4 Ep9
6.4
5th Nov 2001
Now that Cinnamon has come to the Blue's Clues house, it's necessary to make some changes to keep him comfortable. That means that things such as loud games are out when Cinnamon is trying to sleep - but we learn that by just thinking a little, we can come up with changes that will let us still do the things that we want to do, but in a different way. Sometimes the changes aren't easy at first, but they help others and aren't really that much of a problem. In the spirit of change in helping out, we also try to find ways to help Mr. Salt and Mrs. Pepper take care of Cinnamon.
S3 Ep8
6.5
15th Nov 1999
Steve has come up with a "Thankful Book" and so he's looking to find out some of the things that the characters in the Blue's Clues house are thankful for. We help Mr. Salt and Mrs. Pepper prepare for the big feast they're having that evening and also find out about what they and Paprika are thankful for. We also get Shovel and Pail's thoughts on this, as Steve grows hungrier and hungrier. Finally, before the big feast, we skiddoo into a picture frame and help some felt friends out with sharing and Steve practices patience in waiting for the big feast just a little big longer.
S4 Ep5
6.5
8th Oct 2001
What's new? Blue and the Blue's Clues characters are trying out new things and so Blue and Steve decide to create ""Blue's News"" to document it. See Blue rollerskate, Pail try playing basketball, big news about Paprika, Mr. Salt and Mrs. Pepper and more. That's the news - now everyone knows.
S4 Ep15
6.5
25th Feb 2002
Steve's brought out our old friend sock puppet and he encourages us to join in too by using our hand as a new puppet, "Handy." We tell stories together using both of our puppets. We also help out Tickety Tock and Slippery, who have puppets of their own and want to tell a story, but aren't sure how to express emotions using their voices. Later, we skiddoo into a poster of a castle and become puppeteers to help out a character named Storybook.
S5 Ep18
6.5
6th Jan 2003
Blue is going to the doctor. She isn't sick, but she is getting a checkup and so we help her gather the things she needs to get ready, including a stuffed animal to hold on to in case she gets scared. We play doctor and nurse with Shovel and Pail and later join Blue for her checkup. After her checkup, Blue has a special surprise for Joe.
S5 Ep1
6.5
30th Apr 2002
At the top of the episode, Steve is playing show-and-tell. He's trying to figure out what he should show. He thinks maybe his stuffed toy, Horace the Anteater would be a good idea, or maybe his guitar. He gets a phone call and it turns out that it's from his brother, Joe. He's going to be coming over and is going to play show-and-tell with everyone. Throughout the episode, Steve plays show-and-tell with the various characters. He also spends time working on a picture to show to Joe and asks for the audiences' help. Finally, Steve has the viewers watch for Joe. He finally shows up and he and everyone else share their show-and-tell items together.
S3 Ep3
6.5
10th May 1999
When Steve asks for help with some heavy groceries, it gets us thinking about weight and balance. We decide to compare the weights of some of the groceries and then later things around the Blue's Clues house. With the help of a scale, we solve a debate between Mr. Salt and Mrs. Pepper. Later, in the Blue Skiddoo segment, we help out customers at a Country Store who are looking to buy some things that are very light.
S2 Ep5
6.6
5th Oct 1997
This episode looks at math, mostly counting, but also basic addition and subtraction. We count the steps that it takes to get to various locations. We also help some of our friends with figuring out who has more or less of something. Then, after figuring that out, we help them to total it. We also skiddoo into a present (gift) store, where Steve takes care of buying a new crayon that he needs and even picks up a special extra something.
S4 Ep12
6.6
26th Nov 2001
The finding of a secret lost door gives us the opportunity to talk about things that are inside other things. For example, we play the "Grocery Game" with Mr. Salt and Mrs. Pepper. This involves placing various food items on shelves based on what's inside them. We also get to skidoo into a pull-tab book, where we find many interesting things inside the tabs.
S4 Ep22
6.6
29th Apr 2002
It's a big day - we're playing Show and Tell and Steve's brother Joe is coming over to visit! What's Joe going to show for Show and Tell? We play Blues Clues to figure it out.
S5 Ep20
6.6
28th Apr 2003
Today, the characters are playing dress-up and we get to watch them, join in and have some fun pretending. The fun starts as Joe becomes Explorer Joe and later dresses up as a robot. We see some of our favorite characters dress up as a crossing guard, an astronaut and more. Later, in a Blue Skidoo segment, we help an ostrich to put on a play, finding the proper props and costumes to make the play work.
S5 Ep24
6.6
23rd Jun 2003
Joe and Blue are creating an alphabet train, with the help of the Blue's Clues characters. There are going to be boxes from A-Z connected to the train and each one will contain something to represent that letter. We help the characters throughout to figure out what they can put it the boxes and also help to make sure everything is in order. Our skidoo trip takes us into a magnet board, where we find every more things for the boxes. Once train is complete, we join in a song about the alphabet.
S5 Ep5
6.6
20th May 2002
Today, Joe needs our help. That's not unusual, but it happens to be the particular theme for this episode. We help out Joe, Blue and the other characters in a number of ways. For example, we help Mr. Salt and Mrs. Pepper to make some blueberry pancakes for Blue. We also help out some friends in Storybook Forest to prepare for a porridge party.
S1 Ep1
7.2
8th Sep 1996
It's our first day visiting the Blue's Clues house and right away we're welcomed in to join in a snack. Although ""snacking"" is the theme of the episode, there's much more to learn about than that. We help out Blue with a painting, show her the colors she needs. We identify foods by shape and later we find about ""Blue Skiddoo"" and visit a farm, where we help some baby chicks in hats to find their friends.
S1 Ep2
7.0
15th Sep 1996
In this episode, we're concerned with what time it is and while we try to figure it out, we help our friends and have some fun along the way. We help out Tickety Tock after disturbing her and causing her to lose her numbers and bells. We do some cleaning by picking up some clothes and stuffed animals and putting them in Steve's closet. We also skidoo into a jungle and have some fun finding animals by imitating their sounds.
S1 Ep3
7.5
22nd Sep 1996
For Mailbox's birthday, there's a special celebration and we're invited to help out. We help decorate the cake for the party by observing patterns. We also skiddoo along with Steve and Blue into a present store. There, we find the perfect present for Mailbox and then help Blue and Steve to find it when it gets lost among a bunch of other presents.
S1 Ep4
7.2
29th Sep 1996
It's story time at the Blue's Clues house and in this episode, we get to hear some classic stories and also use our knowledge to help fix problems with some classic stories. Shovel, Pail and Blue act out ""Jack and Jill"" and we fill in important parts of the story - for example, they went up a hill, not a mountain. Later, Blue finds a photo album and we help to arrange some pictures of her and her preschool friend, Magenta, to tell a story. We also visit the home of the Three Bears and use logic to make sure each one gets the right bowl of porridge and cup of milk.
S1 Ep5
7.2
7th Oct 1996
It's Song Time at the Blue's Clues house. Steve suggests singing ""She'll Be Coming Around the Mountain,"" but Blue doesn't want to sing that. We have fun learning interesting things about music in this episode and helping our friends with music-related things. When the sounds of some instruments get switched, we help to change them back. We help Steve to learn a brand new song. We also skidoo into a farm, where we help some chicks choose the right lyrics and tune for the song ""Row, Row, Row Your Boat.""
S1 Ep6
7.2
14th Oct 1996
Needs are the order of the day. After taking care of some gardening needs, we help Mr. Salt and Mrs. Pepper, who need to know which fruits to wash for their fruit salad. Later, we help out with Steve's need to have his clothes clean and in order when Blue gets into them and they get messed up. Then we skiddoo into a picture of a beach where we help Starfish who needs to get to the ocean to get cleaned off.
S1 Ep7
7.4
20th Oct 1996
Today we're exploring art in many forms. Steve and Blue enjoy painting and Steve has painted a picture of Blue and Blue's painted a nice outdoor scene. Later, we help her out with painting her wagon when she find that she doesn't have the colors that she wants. We help her out by showing that mixing two colors can make a new color. We also help out a color of felt friends to use shapes to make a sailboat. Later, we skiddoo into a picture of an art museum, where we learn that pictures can tell a story. Unfortunately, the story that the pictures represent isn't in the right order, so we use logic to get all the pictures back in the right place.
S1 Ep8
6.9
27th Oct 1996
Steve and Blue are going to the beach and while we are there, we decide what clothes would be most appropriate to wear to the beach and experiment with physics in a game of sink or float with Mr. Salt and Mrs. Pepper. Then, we help sea creatures find their way back to the playground by matching their shapes with the coral reef.
S1 Ep9
7.3
3rd Nov 1996
Sometimes, by pretending, you can explore things that you normally couldn't. Steve has an interest in flight and pretends to be a bird and later a plane. We help out some birds who are pretending to see things in clouds. We also play house with Shovel and Pail and later skiddoo into a picture of a jungle and help some ""rare"" animals to find their friends.
S1 Ep10
7.3
10th Nov 1996
It's a snowy day and we're going outside to play. Before doing that, we observe snowflake patterns with Mr. Salt and Mrs. Pepper. In a Blue Skidoo segment, we help a calendar kid to fix the scene depicted in a calendar picture to match the winter season. We also help Blue to figure what she's missing when she loses some winter clothing items while trying to get dressed to go outside.
S1 Ep11
7.1
17th Nov 1996
This episode is all about trying our best in the hopes of learning something, or getting even better at something we already know how to do. With Blue's encouragement, Steve takes up juggling, advancing from one ball, to two, to three. We help Tickety to tell what time it is by associating times with familiar objects and rituals. In Storybook Forest, we find Grown-Up Baby Bear and explore possible future career options for her, noting that she can be anything she wants to be. We also help young animals to find their parents, noting that some animals change forms as they grow up.
S1 Ep12
7.2
24th Nov 1996
Today, all sorts of games are being played at the Blue's Clues house, starting with hide-and-seek. We help Steve find Blue and he'd like to play again, but it would seem Blue doesn't want to play any more hide-and-seek. We help Shovel and Pail with a jigsaw puzzle. Later, into a skiddoo segment, we play Gingerbred Boy's game, which is a riddle game to find his house.
S1 Ep13
7.8
1st Dec 1996
As we come in, Steve thinks that maybe we've grown some and it turns out that Blue's been growing too. As we focus on growing, we learn all about how plants grow. We also find out where they grow when we help some Felt Friends. In addition, an investigation with Shovel and Pail helps us to learn about length and volume.
S1 Ep14
7.7
8th Dec 1996
Today, the Blue's Clues characters are playing ""song games"" - acting out and dancing when singing songs. Steve plays the ""Head and Shoulders"" song game, but we have to help him out to remember some of the words to the song. We join Blue and a monkey in the song game ""Two Little Monkeys."" We have to follow along with the monkey, once again helping out Steve, who keeps forgetting parts of the song and ends up singing some very silly things. We play ""If You're Happy and You Know It"" with Tickety Tock and then we skiddoo to a beach, where we find pairings of animals and try to guess which one of them is dancing along to a noise that can be heard on the beach.
S1 Ep15
7.8
15th Dec 1996
Steve and Blue have been creating newspaper hats. This episode is all about making things. Using patterns, we help Mr. Salt and Mrs. Pepper to make a picture frame. We try to identify things that a couple of our felt friends are making by looking at their shapes. We also skiddoo into a bakery where we help to make a banana cake.
S1 Ep16
7.1
22nd Dec 1996
Steve and Blue have been putting on plays based on stories from books. As we get ready to put on another play, we take a look at all sorts of different stories. When Blue knocks some books out of bookshelf, we take the time to put them back on the shelf and also help some lost characters get back to the proper storybooks that they belong in. Later, we skidoo into a storybook, where we help out Bunny to make a play with us and Steve as the star characters.
S1 Ep17
7.3
29th Dec 1996
As we try to figure out Tickety Tock's favorite nursery rhyme, we learn all about rhyming and poetry. We help out Mr. Salt and Mrs. Pepper to pack a special lunch and learn about alliteration - they only want to pack things that start with a ""p"" sound. We learn about analogies when trying to solve a riddle to help some friends pass a tollbooth. Later, in the Blue Skidoo segment, we help a classic nursery rhyme character to finish a rhyming poem.
S1 Ep18
7.9
5th Jan 1997
Blue is afraid of something and it's got her all shaky and nervous. In this episode, we take a look at things that can be scary and find out that by taking a closer look, they may not be so scary at all. We check out shadows with Shovel and Pail, figuring out what they really are. A photo session with Mr. Salt and Mrs. Pepper finds something interesting. It turns out that it can be hard tell what things are up-close and they can even be scary. But by looking carefully, we can identify them. Later, Blue and Steve skidoo together in a haunted house. There, they find Boo, who's terrified of scary noises. We help him to find the source of the noises and he's not so scared anymore.
S1 Ep19
7.3
12th Jan 1997
Blue's friend, Magenta is coming over to the Blue's Clues house. As we wait for her and get ready, we help out some of our other friends. We help Shovel and Pail with a game of hide-and-seek in the backyard by following footprints. We help Mr. Salt and Mrs. Pepper create a snack for Magenta and Blue, using the concept of opposites. A Blue Skidoo segment takes us into a felt frame, where we try to help two Felt Friends dress up in costumes.
S1 Ep20
7.0
19th Jan 1997
This episode has Steve and us, traveling all around and also outside the Blue's Clues house looking for notes. The notes help us to find Blue's Clues and more. We help Shovel and Pail out with a treasure hunt, which also leads us to another note. We solve riddles with a felt friend and later we skiddoo into a chalkboard world in search of Slippery's friend.
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The first episode of Blue's Clues aired on September 08, 1996.
The last episode of Blue's Clues aired on January 08, 2007.
There are 150 episodes of Blue's Clues.
There are 7 seasons of Blue's Clues.
No.
Blue's Clues has ended.