Double Fine Adventure Episode Rating Graph
Apr 2012 - Jul 2015
Apr 2012 - Jul 2015
8.1
Browse episode ratings trends for Double Fine Adventure. Simply click on the interactive rating graph to explore the best and worst of Double Fine Adventure's 20 episodes.
S1 Ep20
9.3
16th Jul 2015
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.
S1 Ep7
9.0
21st Dec 2012
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
S1 Ep19
8.8
24th Apr 2015
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
S1 Ep8
8.8
7th Mar 2013
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.
S1 Ep14
8.5
28th Jan 2014
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.
S1 Ep10
8.5
2nd Jul 2013
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
S1 Ep1
6.1
6th Apr 2012
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
S1 Ep18
7.3
7th Jan 2015
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
S1 Ep16
7.6
9th Jul 2014
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
S1 Ep15
7.7
10th Apr 2014
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
S1 Ep11
8.0
30th Aug 2013
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
S1 Ep13
8.0
24th Dec 2013
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
S1 Ep1
6.1
6th Apr 2012
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
S1 Ep2
8.2
11th May 2012
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
S1 Ep3
8.4
27th Jun 2012
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.
S1 Ep4
8.3
8th Aug 2012
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
S1 Ep5
8.5
19th Sep 2012
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
S1 Ep6
8.3
26th Oct 2012
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.
S1 Ep7
9.0
21st Dec 2012
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
S1 Ep8
8.8
7th Mar 2013
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.
S1 Ep9
8.5
23rd Apr 2013
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.
S1 Ep10
8.5
2nd Jul 2013
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
S1 Ep11
8.0
30th Aug 2013
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
S1 Ep12
8.2
1st Nov 2013
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.
S1 Ep13
8.0
24th Dec 2013
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
S1 Ep14
8.5
28th Jan 2014
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.
S1 Ep15
7.7
10th Apr 2014
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
S1 Ep16
7.6
9th Jul 2014
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
S1 Ep17
8.0
17th Oct 2014
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.
S1 Ep18
7.3
7th Jan 2015
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
S1 Ep19
8.8
24th Apr 2015
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
S1 Ep20
9.3
16th Jul 2015
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the adventure.
The first episode of Double Fine Adventure aired on April 06, 2012.
The last episode of Double Fine Adventure aired on July 16, 2015.
There are 20 episodes of Double Fine Adventure.
There is one season of Double Fine Adventure.
No.
Double Fine Adventure has ended.